#Starcraft 2 editor having fun mod#
Much like Morris, Khoo stressed the need for mod designers to focus on the new player experience, stating that too many custom games are too difficult to play and normal users don’t necessarily have the same patience he has. He then noted how the different personalities of the zombies permeate Left 4 Dead’s gameplay mechanics, and as such, he wanted to take a similar approach with his mod. Khoo said he was able to focus on a certain fun factor because so many people said they enjoyed that mission, as well as just being able to kill zombies. Much of the basis for the mod came from the campaign mission where players expand during the day and then defend their base from zerg-infected humans at night. Richard Khoo then started speaking about Left 2 Die-the Left 4 Dead-inspired mod he developed. Morris concluded by saying that feedback is incredibly important and that if you’re a map or mod maker, then you need to seek others out to get feedback on your project because it can make a major difference. He cited tower defense games as a concept that’s easy for a new player to understand and quickly figure out. If the player’s been fumbling around for three to four minutes, and he or she is already losing, then there’s a good chance you’ve lost that player. He went onto say that making something too complicated dilutes the fun and can turn off people attempting to play a custom map or mod for the first time.Īlong those same lines, he stressed creating something that’s conceptually easy to learn. Morris said that fun factor comes first because it’s what drives the game. Morris went over some of the basic principles involved in making these mods, including things like fun factor.
#Starcraft 2 editor having fun mods#
Morris started the panel by essentially pointing out that each of the mods on display at BlizzCon showcase a fundamental aspect of the editor, whether it’s the actual gameplay mechanics or finer details, such as the user interface.
![starcraft 2 editor having fun starcraft 2 editor having fun](https://i.ytimg.com/vi/6w-XSOFu-pA/maxresdefault.jpg)
What they talked about: The entire focus of the panel was Starcraft II mods developed by Blizzard employees and produced entirely with the Starcraft II editor.
![starcraft 2 editor having fun starcraft 2 editor having fun](https://i.ytimg.com/vi/jjxSBXloTt4/maxresdefault.jpg)
Who was there: Matt Morris (lead level designer on Starcraft II) was joined by Richard Khoo (senior level designer), Jason Huck (Starcraft II level designer), Matt Gotcher (Starcraft II level designer), and Justin Kalinchuch (data specialist).